Tag: races

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  • Races

    [[Devas]]: Lonely wanderers who rarely see others of their kind, devas roam all corners of Faerûn. [[Dragonborn]]: Born of [[Abeir-Toril | Abeir]], the dragonborn are an honorable people who draw strength from the hardships of their heritage and their …

  • Thunder Blessing

    The most significant event in recent history for the [[Dwarves | dwarven]] peoples has been the Thunder Blessing, from the year of 1306 DR, in which, after centuries of demographic decline, a sudden boon in fertility occurred, resulting in the births of …

  • Dwarves

    h3. The glory of the ancient dwarven kingdoms lies far in the past, yet these stout champions remain vigilant against the myriad foes arrayed against them. In a time before the world knew what it was, [[Moradin]] the All-Father forged the dwarves in …

  • Halflings

    h3. Creatures of the earth who love a warm hearth and pleasant company, halflings are folks of few enemies and many friends. Halflings are widely dispersed throughout Faerûn and survive by escaping the notice of big folk. Most halflings are content …

  • Elves

    h3. The secluded elves prefer the natural world over the trappings of civilization and live in harmony with the wilderness. Elves gather small tribes in sylvan forests, windswept plains, and remote mountain vales. They are cautious warriors who fight …

  • Wood Elves

    *Wood elves* resemble [[Moon Elves | moon elves]] in that they are friendly to other races. However, like [[Wild Elves | wild elves]], they prefer to live hidden in the wilderness. Wanderlust has no place in their lives, and they consider themselves the …

  • Eladrin

    h3. The eladrin are mysterious people of Faerie. Masters of sword and spell, they defend their glittering cities and ancestral homelands from the dark forces arrayed against them. Eladrin are possessed of a keen, almost instinctual understanding of …

  • Moon Elves

    In the ancient past, the *Moon Elves* reveled in travel and exploration. As a result, though they were the largest in number, their empires were the last to rise. Moon elves today still have this wanderlust, and are thus both numerous and widespread. Open …

  • Wild Elves

    Of all the fey folk of the world, *Wild Elves* live most closely with nature. Indeed, many wild elves see themselves as the only true examples of their race, since they are the only ones living as their ancient ancestors did. At first glance, because of …

  • Sun Elves

    The *Sun Elves* have lived apart from the events of the world for thousands of years. Despite the recent turmoil of the [[Spellplague]], they see little reason to change. Indeed, the dangers of the modern age and the proven frailties of those gods not …

  • Uthgardt

    The *Uthgardt* is a collective term used to refer to various human barbarian tribes who worship the deity [[Uthgar]]. Each tribe is named after a beast totem of Uthgar who mediates between the deity and his people. The Uthgardt are humans often with black …

  • Dragonborn

    h3. Born of [[Abeir-Toril | Abeir]], the dragonborn are an honorable people who draw strength from the hardships of their heritage and their resolve to survive. *Description and Homelands:* Dragonborn are a handsome fusion of dragon and human. Tall and …

  • City-Bastion in Djerad Thymar

    The citadel-city of *Djerad Thymar* is a colossus that towers over the surrounding terrain. The lower third of the citadel is a massive block of granite over 200 feet tall, which houses the Catacombs. The middle third of the citadel is an open area that …

  • Drow

    h3. A decadent race of dark elves whose beauty and sophistication fail to mask hearts all too often stained in evil. The vast majority of dark elves base their behavior and attitudes on the worship of the chaotic evil goddess [[Lolth]], also known as …

  • Genasi

    h3. Energy embodied, chaos and order united— a race of inherent flexibility, passion, and diversity. Genasi are an inherent contradiction. Each genasi embodies the potential chaos of air and fire, the order of earth and water, or the ferocity of …

  • Gold Dwarves

    *Gold dwarves* see themselves as the founders of the [[Dwarves | dwarven]] race, their society able to trace an unbroken line back nearly to the world's creation. It should be no surprise, then, that gold dwarves have a chip on their shoulders-and a heavy …

  • Shield Dwarves

    A long history of internecine war has made the once clannish society of *Shield Dwarves* more open. Shield dwarves actively seek out friends and forge alliances against enemies. They judge others by their skill and bravery, not merely the honor of a …

  • Half-Elves

    h3. Travelers, adventurers, traders, and diplomats, half-elves are born leaders whose glib tongues invite friendly smiles and inspire welcoming arms. Half-elves appear throughout Faerûn wherever elves and humans dwell together. Half-elf settlements …

  • Devas

    h3. Lonely wanderers who rarely see others of their kind, devas roam all corners of Faerûn. They are not a race native to this world; they came to Faerûn when the long-suffering Mulan people, slaves of the Imaskari, summoned their ancient deities in …

  • Gnomes

    h3. Slight, sly tricksters of the [[Feywild]] who excel at avoiding notice. Gnomes, known also as the Forgotten Folk, are somewhat rare in Faerûn. Small communities exist in the Western Heartlands, Elturgard, and along the coast of the Shining Sea. …

  • Humans

    h3. Builders and destroyers, humans have fleeting life spans that can drive them to momentous accomplishments or simple pleasures. Among the races of Faerûn, humans are the most numerous and widespread. Some say humans will control all of Faerûn by …

  • Half-Orcs

    h3. Combining the strength and hardiness of orcs with the cunning and ambition of humans, half-orcs are a tough breed indeed. Half-orcs arose long ago when fierce and violent tribes of [[Humans | humans]] wandered into lands where orc tribes dwelled, …

  • Mul

    h3. Muls are half-dwarves, descended from the union of a human and a dwarf. Muls possess the stature, agility, and mental flexibility of humankind, coupled with the physical resilience and endurance of dwarves—a rare combination of qualities that makes …

  • Shifters

    h3. Ferocious heirs of the wild, the perfect fusion of civilized race and wild beast. Lycanthropes have always dwelled in the shadow of the human and elven realms of Faerûn. A small number intermarry with the humans around them, and over generations …

  • Longtooth Shifters

    Longtooth shifters are drawn to a pack of companions, whether that’s a family group or an adventuring party. They work well as part of a team in combat, coordinating their attacks with their allies and coming to the aid of beleaguered friends. They’re …

  • Razorclaw Shifters

    Razorclaw shifters are more independent, self-reliant, and adaptable. They’re no less devoted to their adventuring companions, but they trust their allies to take care of themselves, and they strive to carry their own weight in the group. They’re more …

  • Shadar-kai

    h3. Cold of heart and dark of eye, passion burns still within these people of shadow and deep winter. Long eons in the [[Shadowfell]] have shaped the shadar-kai into a fiery and, some say, cruel people. Fighting the apathy pervasive in their home plane …

  • Tieflings

    h3. Plagued by a dark and sinister heritage, tieflings walk through the shadows of their race’s past, savoring the darkness or trying to escape it. Tieflings are scattered throughout Faerûn, littered geographically in a reminder of distant times when …

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