Tag: planes

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  • Pandemonium Stone

    The *Pandemonium Stone* isn’t a permanent feature of the Elemental Chaos. This rough spire of various materials, ever-changing and immense, features carvings that come alive with elemental forces, undulate, then die down again. The massive stone manifests …

  • Cosmology

    Most theoreticians place the [[Astral Sea]], domain of the gods and resting place of their dominions, above the world. A mixture of energy and elements exists below in the [[Elemental Chaos]]; at its bottom, the [[Abyss]] roils with demonic malice. …

  • Astral Sea

    h3. The province of mind and spirit, the Astral Sea is where pure imagination can become real. This great silvery void contains the dominions of the gods. *Travel:* Traveling to the Astral Sea requires only the proper ritual, or passage through …

  • Arvandor

    *Arvandor* is a place of natural beauty and magic even greater than that of the [[Feywild]]. The deities that share Arvandor claim separate areas, but few acknowledge precise borders. All agree that Arvandor centers on [[Corellon | Corellon’s]] palace, …

  • Banehold

    From his Black Bastion, [[Bane]] rules supreme in this dominion, his consort [[Loviatar]] at his side. Under an oppressive sky lit by baleful green light, Banehold is divided into fiefs held by the Black Lord’s divine vassals. These lands are bleak and …

  • Celestia

    An enormous mountain ringed by three smaller peaks, known as *Celestia*, floats through the Astral Sea. The summit emits silver light, illuminating all. Wondrous life is abundant, and pure water flows freely. Near the mountain’s top is a ringing city, …

  • Cynosure

    As a neutral meeting ground for the gods, Cynosure is usually closed and uninhabited. It is a stately meeting chamber full of high pillars, decorated with portraits of divinities living and dead, and open to the star-filled expanse of the [[Astral Sea]]. …

  • The Deep Wilds

    [[Silvanus | Silvanus’]] dominion, the *Deep Wilds*, is a vast expanse of untamed wilderness. It contains every imaginable kind of earthly terrain, including a dark and foreboding ocean. Within, no solid building spoils the wildness of the place, though …

  • The Demonweb Pits

    [[Lolth]] and the foul entities that serve her call the *Demonweb Pits* home. At the center of this immense darkness of woven planar matter, the Demon Queen of Spiders sits within an iron fortress shaped like a vast arachnid. _Alignment_: Chaotic evil. …

  • The Dismal Caverns

    This great subterranean maze of natural caverns is illuminated only by phosphorescent fungi and flows of lava. The *Dismal Caverns* is the dominion of the mysterious deity called [[Ghaunadaur]]. Other powerful entities share the desolate gloom, and foul …

  • Dwarfhome

    [[Moradin | Moradin’s]] wondrous kingdom, *Dwarfhome*, glorifies the ideals of craft, labor, and wealth. Its surface is a stretch of beautiful crags that teem with life. Upon and underneath these mountains, the dwarven deities live and work. At the heart …

  • Eternal Sun

    The Palace of the Four Suns is a luminous citadel, located amid the shining, thriving lands and seas of *Eternal Sun*. Here dwells [[Amaunator]], Keeper of the Golden Sun. Surrounding the golden city’s central castle is [[Waukeen | Waukeen’s]] Marketplace …

  • The Fugue Plane

    The Crystal Spire, a tower of glittering transparent rock, watches over the City of Judgment, a gray metropolis of the dead, in the otherwise flat and featureless *Fugue Plane*. From the Crystal Spire, [[Kelemvor]] and his seneschal, [[Jergal]], judge the …

  • Gates of the Moon

    Rocky islands float on and above a silvery sea. The moon waxes and wanes, often as visible during the bright sunlight hours as it is at night. Natural beauty fills each island, along with elegant buildings that range from quaint cottages to elegant manors …

  • Green Fields

    An idyllic realm of verdant hills, great rolling plains, and lush river valleys, the *Green Fields* is a place of well-being and rest. Within it is the wondrous Mother’s Garden of [[Chauntea]], where food-bearing plants grow wild and in great abundance. …

  • House of Knowledge

    The *House of Knowledge* is an ancient and tamed wood of towering oaks and clear, fresh lakes and springs. It is a place full of music, stories, and secrets. The Library of All Knowledge is a series of buildings throughout the dominion, within which all …

  • The Nine Hells

    Ruled by the god-killer Asmodeus from Malsheem, the Citadel of Hell, the *Nine Hells* is a vast dominion and the realm of devils. Eight other archfiends rule an equal number of territories as vassals of Asmodeus. A waterway called the River of Blood, …

  • Primordials

    The [[Elemental Chaos]] provides essential building blocks for all matter in the cosmos, the primordial seed of all that is. The gods fear this wild plane of unimaginable extremes, and they respect the *Primordials* that call it home. The few …

  • Nishrek

    *Nishrek* is a natural setting warped to orc ideals and ravaged by eternal war, a dark reflection of [[Warrior's Rest]]. Black seas and dark rivers punctuate tangled forests, jagged badlands, and burning deserts. [[Gruumsh]], attended by Baghtru and …

  • The Supreme Throne

    Wind howls through the blasted landscape of the *Supreme Throne*. The only standing structure is the Shattered Castle, a crumbling stronghold that was once Cyric’s seat of power. It now serves as his prison, and if the other deities have their way, it …

  • Towers of Night

    This benighted dominion, the *Towers of Night*, is vaster than any other in the [[Astral Sea]]. It is a dark wasteland full of craggy reaches and deserts of black sand. Sinister seas and rivers, as well as terrifying forests and bogs, dot the landscape. …

  • Warrior's Rest

    [[Tempus | Tempus’s]] dominion, *Warrior’s Rest* is a rocky, arid landscape that changes unpredictably and recovers quickly from the wars that rage across it. Most of it is relatively flat, with towering mesas suddenly rising out of the plains. Here, war …

  • Elemental Chaos

    h3. Mingling and clashing types of energy, firmament and earth, fire and water—all make up the reality of the Elemental Chaos. Shaped of disparate elemental dimensions that were once native to [[Abeir-Toril | Toril]], together with a plane that once …

  • Cresting Spires

    Water surges upward here in the *Cresting Spires*, constantly refreshing its substance from a larger body below. This steady motion creates a structure made literally of flowing water. [[Istishia]] allows his home to flow across the waters of the [[ …

  • Root Hold

    Vast subterranean halls make up [[Grumbar | Grumbar’s]] *Root Hold*. Tunnels connect some areas; others are accessible only to those who can pass through stone. All the riches that the earth offers are found in Root Hold in raw form, alongside all the …

  • Sky Home

    *Sky Home* is a broad realm of rolling clouds and breezes, dark storms and roaring winds. Air flows in patterns coherent enough to hold weight and form structures. Within are chambers where [[Akadi]] rests from time to time. Usually, however, the Queen of …

  • Abyss

    At the bottom of the [[Elemental Chaos]] seethes the *Abyss*, a hideously corrupt reflection of the pure entropy that caps it. Black chasms connect the Abyss to the rest of the Chaos, and these places threaten both body and mind of any who dare to …

  • Undying Pyre

    Volcanic glass, smoke thick enough to walk on, and searing flame make up the tower where [[Kossuth]] dwells. The *Undying Pyre* moves at Kossuth’s will, and an area known as the Burning Lands surrounds it. Kossuth moves his realm constantly in order to …

  • Titan Realms

    The largest and most powerful titans have realms within the [[Elemental Chaos]]. However, Skoraeus, strongest among stone giants, instead wanders the plane’s ever-changing mountainous regions. *Fimbulwinter:* From his stronghold and grim festhall, …

  • Other Realms

    Many other creatures, great and small, call the [[Elemental Chaos]] home. Some of these have carved out homes and kingdoms amid the maelstrom. *City of Brass:* Efreets of the Elemental Chaos divide many fiery realms among themselves, forming a feudal …

  • Feywild

    h3. The Feywild is a magical and mysterious echo of the world of [[Abeir-Toril | Toril]]. Called Faerie in ancient texts and Elven works, the Feywild is home to countless fey, and the origin of Toril’s [[Elves | elves]] and [[Eladrin | eladrin]] and …

  • Mag Tureah

    Hate festers within the [[Feywild | Feywild’s]] subterranean lands, which are known as the Feydark. In those dim depths lies the Fortress of *Mag Tureah*, home of the great fomorian king Bres. Mag Tureah’s iron towers stand inside a realm-sized cavern. …

  • Sildëyuir

    *Sildëyuir* was once a demiplane connecting to Aglarond’s Yuirwood. The [[Eladrin | eladrin]] of Yuireshanyaar (sometimes referred to as star elves) created it to escape human incursions into their realm. Sildëyuir is located at the same place in the …

  • Shadowfell

    h3. A gloomy echo of [[Abeir-Toril | Toril]], the Shadowfell is at once ancient and new. The dark goddess [[Shar]] reshaped what was then known as the Plane of Shadow during the years of chaos following the [[Spellplague]]. In her craft, she folded in …

  • Foundation of Loss

    A deep, black well, like an inverted tower, marks the place where [[Shar]] once lived. Her home now stands in the astral dominion of the [[Towers of Night]], but the Mistress of the Night once all but ruled Shadow. *Foundation of Loss* is a reminder of …

  • Shadow Keep

    Hidden within the bleak landscape of the [[Shadowfell]] is the abode of a god gone missing sometime before or during the [[Spellplague]]. All but forgotten now, the Master of All Thieves, Mask, kept a citadel built totally of shadow. He used it as a …

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