City of Splendors & Horrors
A wandering anarchist, with a love of fights, gold, and friends.
Arcturus, level 2
Swordmage Aegis Option: Aegis of Shielding
Human Power Selection Option: Bonus At-Will Power
Baldur’s Gate (Baldur’s Gate Benefit)
FINAL ABILITY SCORES
STR 16, CON 17, DEX 13, INT 20, WIS 10, CHA 12
STARTING ABILITY SCORES
STR 16, CON 17, DEX 13, INT 18, WIS 10, CHA 12
AC: 20 Fort: 17 Ref: 17 Will: 15
HP: 38 Surges: 11 Surge Value: 9
Arcana +11, Athletics +9, Endurance +9, Insight +6, Streetwise +9
Acrobatics +2, Bluff +2, Diplomacy +2, Dungeoneering +1, Heal +1, History +6, Intimidate +2, Nature +1, Perception +1, Religion +6, Stealth +2, Thievery +2
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Swordmage Feature: Aegis of Shielding
Swordmage Attack 1: Frostwind Blade
Swordmage Attack 1: Lightning Lure
Swordmage Attack 1: Sword Burst
Swordmage Attack 1: Sword of Sigils
Swordmage Attack 1: Lashing Asp
Swordmage Utility 2: Mythal Recovery
Level 1: Improved Swordmage Warding
Level 1: Quick Draw
Level 2: Superior Fortitude
Magic Leather Armor +1
“Arcturus” was always a problem child. While growing up, he was mischievous, and very difficult to control. He constantly resented anyone with authority over him, including his own parents.
These sorts of sentiments probably aren’t all that uncommon in the slums of a city like Baldur’s Gate, but seeing them in an eight year old child, might be. Arc always was a smart kid, learning things quickly, and seeming wise beyond his youth. In this way, he was becoming simply a product of his environment; he saw things too young, and the reality of his life had set in.
Gangs were a common sight in the slums, and Arc was largely spared being noticed for recruitment because of his youth. It wouldn’t last, however, and soon he was recruited into doing small tasks for a gang called “The Forgotten”. Mostly running distraction for petty crimes, the gang had started to rely on Arcs ability to think on his feet. It was only when his distraction made him accomplice to murder that he earned his gang tattoo.
Near his ninth birthday, he stole himself a birthday present; a book from a traveling merchant. It turned out the book was on the basics of magic. As it was one of the few possessions he considered his, he obsessed over it night and day. It didn’t take long before he began to show a natural aptitude for magics.
As his studies continued, he ignored his duties to the “Forgotten”, and started to fall out of favor with them. It was only a matter of time before the retaliations began. He was beaten several times, had bribed guards harass him, and even had his parents tell him to continue to work with the gang, as they were profiting from it.
Eventually the pressures of the gang, the law, and his parents became too much. In a snap of anger, the magics he was learning unleashed on them all, setting raging fires throughout the district. By the time the situation was under control, the entire block had been burnt to the ground, killing, injuring, and displacing many who lived within.
Arc was immediately taken before the city courts. He was deemed too young to stand responsible for his actions, and placed within the care of the local magical college. Under the eye of city guards, the teachers spent years teaching him the responsibilities of magic, and basic swordfighting techniques.
Now fifteen, it became obvious to Arc that the school was holding him back, fearing him simply a magical criminal in the making. This was the final straw for him. When he saw the chance, he escaped the school, and left the city for good.
For years he called the entirety of the sword coast his home, taking any jobs that would come his way. He enjoyed the freedom that came with being a mercenary, and it satisfied his wanderlust. In reality, he enjoyed the idea that he was becoming more powerful, either by honing his techniques in the field, or by gaining coin.
Eventually hearing about the call-to-arms regarding the rising goblin population, he quickly saw which way the profits were flowing. It was time to make some real money.